![]() The terrain can also be terraformed with ease to make a park less dull. This is a huge plus for anyone who’s particular about how their park should look. Items can be rotated, raised, moved, height changed, well, they have it all covered. You need all of this in play to be successful.įrontier has really thought about how players want to place things in the world and they have added a load of options for object manipulation. Any good theme park has themed rides, attractive scenery to look at, and entertainers to keep customers enthused. ![]() The challenge is to keep them entertained and keep them engaged. ![]() Visitors will avoid rides if they are too expensive or have a high nausea factor, but each ride can be tweaked to get the balance right so it becomes a popular attraction. Park visitors can be a grumpy bunch and they will eagerly moan about a ride’s scenery, the prices of entry, and even the amount of litter. Keep the punters on-side and the money will roll in opening up more ways to improve a park. These visitors need to be kept happy, fed, watered, and even kept excited so they rate the park and make it somewhere they want to spend their time and money. ![]() After plonking down a pre-built coaster or a basic ride, customers start populating the park. Confronted with a plot of land and a simple entrance onto the map, there’s a small budget to help players get started. ![]()
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